Processing power comparison: iPhone 3G vs 3GS
Since the release of the iPhone 3GS, Real Racing has repeatedly been named as the “must have” game to show off its insane power. IGN called Real Racing a “game you wag in front of others to prove that the iPhone is indeed a real-deal gaming platform” and “one of the best portable racing games across all three viable handheld gaming rigs: iPhone, DS, and PlayStation Portable”. Pocket Gamer said “If you want something to show to your doubting-Thomas hardcore gaming friends in order to prove the iPhone’s gaming viability, this is the game to show them. It’s a technically peerless racing game that really pushes into the realms of the PSP racer.” Touch Arcade called Real Racing “widely considered the most technically impressive iPhone racing game”.
We’re thrilled to be showered with such praise, and it got us wondering what we can do on the new hardware. Real Racing has up to six cars on the track at any one time. Since the game uses a high fidelity physics engine, adding cars is a good test for pushing the hardware. We started our tech demo with 8 cars on the track, then 10, 12, 16 and 20, and the 3GS still didn’t break a sweat. We finally stopped when we got to 40 cars on the track at the same time, still with no perceptible drop in frame rate. We think the results are mind blowing.
Note – this video shows a TECH DEMO. We have no plans to release it as an app.
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