About Firemint

About Firemint

Firemint is a Melbourne, Australia-based studio of almost 60 people dedicated to making truly great games. Best known for worldwide hits Flight Control and Real Racing on iPhone and iPad, Firemint was founded by Rob Murray in 1999 and developed over 30 games on commission from publishers before switching to self-publishing original titles.

Flight Control

The release of Flight Control on March 5, 2009 spearheaded the company’s rise to prominence as an internationally-recognised independent developer. Flight Control’s intuitive touchscreen controls, appealing visuals and addictive gameplay saw it ascend the sales charts and become one of the most successful iPhone games ever, with over 4 million sales to date. It is now available on a number of platforms included iPad, PC, Mac OS X, DSiWare, Android and PlayStation 3.

Flight Control
Real Racing

Real Racing

Firemint’s follow-up title, Real Racing, had been in development since May 2008. Launched June 8, 2009, the high-quality, realistic racing title proved two things beyond a doubt: That iPhone was capable of producing gorgeous 3D visuals, and that players craved deeper, more content-rich games. Real Racing, with its intensity, polish and high-production values, quickly became a hit with critics and fans.

Real Racing 2

If Real Racing set the bar high, Real Racing 2 strapped it to a rocket and blasted it into the stratosphere. Powered by Firemint’s Mint3D engine, tailored exclusively and optimised for iOS devices, Real Racing 2 looked and felt like nothing that had come before it. With unparalleled, high-resolution graphics that pushed the iPhone 4 to its limits, 30 licensed cars, 15 tracks and comprehensive, pioneering multiplayer, it was the must-have game to show off the potential of Apple’s latest hardware.

On March 11, 2011, in time for the launch of iPad 2, Firemint released Real Racing 2 HD. Optimised specifically for the unique hardware of iPad and iPad 2, Real Racing 2 HD pulled out all the stops – full screen anti-aliasing, high-detail objects and enhanced reflections on iPad 2, as well as full support for the gyroscope for precision steering. The final product is the ultimate racer for iOS; a gorgeous, unrivalled racing experience that shows off the remarkable technical power of iPad 2 while maintaining flawless quality on iPad.

Real Racing 2
Real Racing 2 HD
SPY mouse

SPY mouse

After two years in development, SPY mouse was released for iPhone on August 25, 2011 to near critical acclaim.

SPY mouse builds on the intuitive line-drawing mechanics pioneered by Flight Control, and follows the increasingly outlandish adventures of the wily and charismatic Agent Squeak. Using stealth, cunning and an array of gadgets and power-ups, players must guide Squeak safely past hazards, obstacles and an assortment of clawed adversaries.

SPY mouse proved to be an instant hit on the App Store, claiming the #1 paid app position in over 20 countries within days of release.

Infinite Interactive

With an eye to the future and a strong desire to grow the studio’s arsenal of experienced developers, Firemint acquired fellow Australian developer Infinite Interactive in January 2011. Famous for its wildly successful Puzzle Quest series and led by veteran game designer Steve Fawkner, Infinite was a perfect fit for the company. Fawkner wasn’t a stranger to Firemint, having shown Murray an early prototype of Infinite’s hit, Puzzle Quest, in 2006. Inspired by this work, Murray went away and created what would later become Flight Control.

With Infinite’s experience strengthening the company’s well-established pedigree, Firemint is more than prepared to expand its reputation as one of the world’s most innovative and successful independent developers.

© 2011 Firemint Pty Ltd. All names are trademarks or registered trademarks of Firemint Pty Ltd or their respective owners. All rights reserved.