Firemint
About Firemint

Firemint is a Melbourne, Australia-based studio of almost 60 people dedicated to making truly great games, headed by CEO Rob Murray. Best known for worldwide hits Flight Control and Real Racing on iPhone and iPad, Firemint was founded in 1999 and developed over 30 games on commission from publishers before switching to self-publishing original titles.

Flight Control
The release of Flight Control on March 5 2009 spearheaded the company’s rise to prominence as an internationally recognised independent developer. Flight Control’s intuitive touchscreen controls, appealing visuals and addictive gameplay saw it ascend the sales charts and become one of the most successful iPhone games ever, with over 4 million sales to date. It is now available on a number of platforms included PC, Mac OS X, iPad, PlayStation 3, Nintendo DSiWare, Windows Phone 7 and most recently, Android.

Real Racing
Firemint’s follow-up title, Real Racing, had been in development since May 2008. Launched June 8 2009, the high quality, realistic racing title proved two things beyond a doubt – that iPhone was capable of producing gorgeous 3D visuals, and a market exists on the platform for high-end games – a market Real Racing instantly captured with its intensity, polish and premium styling. Real Racing HD, with high-definition graphics and gameplay tailored specifically for iPad, as well as Flight Control HD, were iPad launch titles on April 3 2010.

Real Racing 2
If Real Racing set the bar high, Real Racing 2 strapped it to a rocket and blasted it into the stratosphere. Powered by Firemint’s Mint3D™ engine – built exclusively and optimised for iOS devices – Real Racing 2 looks and feels like nothing that’s come before it. With unparalleled, high-resolution graphics that push the iPhone 4 to its limits, 30 licensed cars, 15 tracks and comprehensive, pioneering 16-player online multiplayer, it was the must-have game to show off the potential of Apple’s latest hardware.

Infinite Interactive
With an eye to the future and a strong desire to grow the studio’s arsenal of experienced developers, Firemint acquired fellow Australian developer Infinite Interactive in January 2011. Famous for its wildly successful Puzzle Quest series and led by veteran game designer Steve Fawkner, the Infinite team is a perfect fit for the company.

SPY mouse
After two years in development, Firemint’s latest original game, SPY mouse, was released for iPhone on August 25, 2011 to critical acclaim.

SPY mouse builds on the intuitive line-drawing mechanics pioneered by Flight Control, and follows the increasingly outlandish adventures of the wily and charismatic Agent Squeak. Using stealth, cunning and an array of gadgets and power-ups, players must guide Squeak safely past hazards, obstacles and an assortment of clawed adversaries.

SPY mouse proved to be an instant hit on the App Store, claiming the #1 paid app position in over 20 countries within days of release.

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